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static void | SetVisible (bool value) |
| Sets the boundary as visible or invisible.
Note: The setting defined in this function can be overridden by system settings (e.g., proximity trigger) or user settings (e.g., disabling the boundary system). More...
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static bool | GetVisible () |
| Gets whether the boundary is visible. More...
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static bool | GetConfigured () |
| Checks whether the boundary is configured.
Note: Boundary-related functions are available for use only if the boundary is configured. More...
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static bool | GetEnabled () |
| Checks whether the boundary is enabled. More...
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static PxrBoundaryTriggerInfo | TestNode (BoundaryTrackingNode node, BoundaryType boundaryType) |
| Checks whether a tracked node (Left hand, Right hand, Head) will trigger the boundary. More...
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static PxrBoundaryTriggerInfo | TestPoint (PxrVector3f point, BoundaryType boundaryType) |
| Checks whether a tracked point will trigger the boundary. More...
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static Vector3[] | GetGeometry (BoundaryType boundaryType) |
| Gets the collection of boundary points. More...
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static Vector3 | GetDimensions (BoundaryType boundaryType) |
| Gets the size of the play area for the custom boundary. More...
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static void | EnableSeeThroughManual (bool value) |
| Get the camera image of the device and use it as the environmental background.
Note: More...
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static int | GetDialogState () |
| Gets why the boundary dialog box appears. More...
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◆ SetVisible()
static void SetVisible |
( |
bool |
value | ) |
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static |
Sets the boundary as visible or invisible.
Note: The setting defined in this function can be overridden by system settings (e.g., proximity trigger) or user settings (e.g., disabling the boundary system).
- Parameters
-
value | Whether to set the boundary as visible or invisble:
-
true : visible
-
false : invisible
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◆ GetVisible()
static bool GetVisible |
( |
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static |
Gets whether the boundary is visible.
- Returns
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true
: visible
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false
: invisible
◆ GetConfigured()
static bool GetConfigured |
( |
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static |
Checks whether the boundary is configured.
Note: Boundary-related functions are available for use only if the boundary is configured.
- Returns
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true
: configured
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false
: not configured
◆ GetEnabled()
static bool GetEnabled |
( |
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static |
Checks whether the boundary is enabled.
- Returns
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true
: enabled
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false
: not enabled
◆ TestNode()
static PxrBoundaryTriggerInfo TestNode |
( |
BoundaryTrackingNode |
node, |
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BoundaryType |
boundaryType |
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) |
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static |
Checks whether a tracked node (Left hand, Right hand, Head) will trigger the boundary.
- Parameters
-
node | The node to track:
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HandLeft : left controller
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HandRight : right controller
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Head : HMD
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boundaryType | The boundary type:
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OuterBoundary : boundary (custom boundary or in-site fast boundary)
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PlayArea : the maximum rectangle in the custom boundary (no such a rectangle in the in-site fast boundary)
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- Returns
- A struct that contains the following details:
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IsTriggering
: bool, whether the boundary is triggered
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ClosestDistance
: float, the minimum distance between the tracked node and the boundary
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ClosestPoint
: vector3, the closest point between the tracked node and the boundary
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ClosestPointNormal
: vector3, the normal line of the closest point
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valid
: bool, whether the result returned is valid
◆ TestPoint()
static PxrBoundaryTriggerInfo TestPoint |
( |
PxrVector3f |
point, |
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BoundaryType |
boundaryType |
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) |
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static |
Checks whether a tracked point will trigger the boundary.
- Parameters
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point | The coordinate of the point. |
boundaryType | The boundary type:
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OuterBoundary : boundary (custom boundary or in-site fast boundary)
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PlayArea : customize the maximum rectangle in the custom boundary (no such rectangle for in-site fast boundary)
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- Returns
- A struct that contains the following details:
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IsTriggering
: bool, whether the boundary is triggered
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ClosestDistance
: float, the minimum distance between the tracked node and the boundary
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ClosestPoint
: vector3, the closest point between the tracked node and the boundary
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ClosestPointNormal
: vector3, the normal line of the closest point
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valid
: bool, whether the result returned is valid
◆ GetGeometry()
static Vector3[] GetGeometry |
( |
BoundaryType |
boundaryType | ) |
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static |
Gets the collection of boundary points.
- Parameters
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boundaryType | The boundary type:
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OuterBoundary : boundary (custom boundary or in-site fast boundary)
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PlayArea : the maximum customized rectangle in the custom boundary (no such rectangle for in-site fast boundary)
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- Returns
- A collection of boundary points.
◆ GetDimensions()
static Vector3 GetDimensions |
( |
BoundaryType |
boundaryType | ) |
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static |
Gets the size of the play area for the custom boundary.
- Parameters
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boundaryType | The boundary type:
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OuterBoundary : boundary (custom boundary or in-site fast boundary)
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PlayArea : the maximum customized rectangle in the custom boundary (no such rectangle for in-site fast boundary)
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- Returns
- A vector3 value,
(x, y, z)
:
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x
: the longer side of the play area
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y
: always return 1
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z
: the shorter side of the play area
Note: As rectangle is not available for in-site fast boundary, (0, 0, 0)
will be returned.
◆ EnableSeeThroughManual()
static void EnableSeeThroughManual |
( |
bool |
value | ) |
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static |
Get the camera image of the device and use it as the environmental background.
Note:
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Before calling this function, make sure you have set the clear flags of the camera to solid color and have set the background color of the camera to 0 for the alpha channel.
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If the app is paused, this function will cease. Therefore, you need to call this function again after the app has been resumed.
- Parameters
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value | Whether to enable SeeThrough:
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true : enable
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false : disable
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◆ GetDialogState()
static int GetDialogState |
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static |
Gets why the boundary dialog box appears.
- Returns
- The reason why the boundary dialog box has appeared:
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-1
: NothingDialog (position tracking not enabled, no dialog)
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0
: GobackDialog (HMD has been outside te boundary, the dialog box will disappear when the HMD is back inside the boundary)
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1
: ToofarDialog (HDM is 3 merters away from the boundary)
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2
: LostDialog (reserved UI. Not to display the reason but to display the UI when 6Dof has lost)
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3
: LostNoReason (the 6Dof has lost, but the system does not report any reason for that)
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4
: LostCamera (incorrect camera calibration data has caused the loss of 6Dof)
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5
: LostHighLight (environmental light too strong)
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6
: LostLowLight (environmental light too weak)
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7
: LostLowFeatureCount (few environmental features)
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8
: LostReLocation (the system is in the state of relocation and 6Dof is still lost)
The documentation for this class was generated from the following file: