Pico Unreal Platform SDK
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Functions | |
static bool | CreateSession (UObject *WorldContextObject, int HostingPlayerNum, FName SessionName, const FPicoOnlineSessionSettings &NewSessionSettings, FPicoManagerOnCreateSessionCompleteDelegate OnCreateSessionCompleteDelegate) |
Creates a private session or a matchmaking session. More... | |
static bool | StartSession (UObject *WorldContextObject, FName SessionName, FPicoManagerOnStartSessionCompleteDelegate OnStartSessionCompleteDelegate) |
Changes the session state to InProgress . More... | |
static bool | UpdateSession (UObject *WorldContextObject, FName SessionName, const FPicoOnlineSessionSettings &UpdatedSessionSettings, FPicoManagerOnUpdateSessionCompleteDelegate OnUpdateSessionCompleteDelegate, bool bShouldRefreshOnlineData=true) |
Updates the datastore of a session. More... | |
static bool | EndSession (UObject *WorldContextObject, FName SessionName, FPicoManagerOnEndSessionCompleteDelegate OnEndSessionCompleteDelegate) |
Changes the session state to Ended . More... | |
static bool | DestroySession (UObject *WorldContextObject, FName SessionName, FPicoManagerOnDestroySessionCompleteDelegate OnDestroySessionCompleteDelegate) |
Destroys the current session. More... | |
static bool | IsPlayerInSession (UObject *WorldContextObject, FName SessionName, const FString &UniqueId) |
Checks whether a player is in a session. More... | |
static bool | StartMatchmaking (UObject *WorldContextObject, const TArray< FString > &LocalPlayers, FName SessionName, const FPicoOnlineSessionSettings &NewSessionSettings, UPARAM(ref) FPicoOnlineSessionSearch &NewSessionSearch, FPicoManagerOnMatchmakingCompleteDelegate OnMatchmakingCompleteDelegate) |
Starts matchmaking for a session. More... | |
static bool | CancelMatchmaking (UObject *WorldContextObject, int SearchingPlayerNum, FName SessionName, FPicoManagerOnCancelMatchmakingCompleteDelegate OnCancelMatchmakingCompleteDelegate) |
Cancels matchmaking for a session. More... | |
static bool | FindSessions (UObject *WorldContextObject, int32 SearchingPlayerNum, UPARAM(ref) FPicoOnlineSessionSearch &NewSessionSearch, FPicoManagerOnFindSessionCompleteDelegate OnFindSessionCompleteDelegate) |
Finds matchmaking sessions or moderated sessions. More... | |
static bool | FindSessionById (UObject *WorldContextObject, const FString &SearchingUserId, const FString &SessionId, FPicoManagerOnSingleSessionResultCompleteDelegate OnSingleSessionResultCompleteDelegate) |
Gets session data by session ID. More... | |
static bool | JoinSession (UObject *WorldContextObject, int PlayerNum, FName SessionName, const FPicoOnlineSessionSearchResult &SearchResult, FPicoManagerOnJoinSessionCompleteDelegate OnJoinSessionCompleteDelegate) |
Joins a session. More... | |
static void | DumpSessionState (UObject *WorldContextObject) |
Dumps a session. More... | |
static EOnlineSessionStatePicoType | GetSessionState (UObject *WorldContextObject, FName SessionName) |
Gets the state of a session. More... | |
static FPicoNamedOnlineSession | GetNamedSession (UObject *WorldContextObject, FName SessionName) |
Gets the data about a session. More... | |
static FPicoNamedOnlineSession | AddNamedSessionBySettings (UObject *WorldContextObject, FName SessionName, const FPicoOnlineSessionSettings &SessionSettings) |
Adds session by session settings. More... | |
static FPicoNamedOnlineSession | AddNamedSession (UObject *WorldContextObject, FName SessionName, const FPicoOnlineSession &Session) |
Adds a session. More... | |
static FPicoOnlineSessionSettings | GetSessionSettings (UObject *WorldContextObject, FName SessionName) |
Gets the settings of a session. More... | |
static bool | SendSessionInviteToFriend (UObject *WorldContextObject, int32 LocalUserNum, FName SessionName, const FString &Friend) |
Invites a friend to the session. More... | |
This is the BP_Session group
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Adds a session.
WorldContextObject | Used to get the information about the current world. |
SessionName | The session name. |
Session | The session will be added. |
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Adds session by session settings.
WorldContextObject | Used to get the information about the current world. |
SessionName | The session name. |
SessionSettings | The settings of the session. |
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Cancels matchmaking for a session.
WorldContextObject | Used to get the information about the current world. |
SearchingPlayerNum | (not used) |
SessionName | The session name. |
OnCancelMatchmakingCompleteDelegate | Will be executed when the request has been completed. |
true
: success false
: failure
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static |
Creates a private session or a matchmaking session.
WorldContextObject | Used to get the information about the current world. |
HostingPlayerNum | The index in the current userId array. |
SessionName | The session name. |
NewSessionSettings | The session settings. |
OnCreateSessionCompleteDelegate | Will be executed when the request has been completed. |
true
: success false
: failure
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Destroys the current session.
WorldContextObject | Used to get the information about the current world. |
SessionName | The session name. |
OnDestroySessionCompleteDelegate | Will be executed when the request has been completed. |
true
: success false
: failure
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Dumps a session.
WorldContextObject | Used to get the information about the current world. |
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Changes the session state to Ended
.
WorldContextObject | Used to get the information about the current world. |
SessionName | The session name. |
OnEndSessionCompleteDelegate | Will be executed when the request has been completed. |
true
: success false
: failure
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static |
Gets session data by session ID.
WorldContextObject | Used to get the information about the current world. |
SearchingUserId | The ID of the logged-in player. If the played has not logged in, the session data will be unable to get. |
SessionId | The session ID. |
OnSingleSessionResultCompleteDelegate | Will be executed when the request has been complete. |
true
: success false
: failure
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static |
Finds matchmaking sessions or moderated sessions.
WorldContextObject | Used to get the information about the current world. |
SearchingPlayerNum | (not used) |
NewSessionSearch | The search settings. |
OnFindSessionCompleteDelegate | Will be executed when the request has been complete. |
true
: success false
: failure
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Gets the data about a session.
WorldContextObject | Used to get the information about the current world. |
SessionName | The session name. |
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Gets the settings of a session.
WorldContextObject | Used to get the information about the current world. |
SessionName | The session name. |
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Gets the state of a session.
WorldContextObject | Used to get the information about the current world. |
SessionName | The name of the session to get state for. |
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Checks whether a player is in a session.
WorldContextObject | Used to get the information about the current world. |
SessionName | The session name. |
UniqueId | The unique ID of the player. |
true
: success false
: failure
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Joins a session.
WorldContextObject | Used to get the information about the current world. |
PlayerNum | The LocalOwnerId of the session. |
SessionName | The name of the session to join. |
SearchResult | The search session result settings. |
OnJoinSessionCompleteDelegate | Will be executed when the request has been completed. |
true
: success false
: failure
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Invites a friend to the session.
WorldContextObject | Used to get the information about the current world. |
LocalUserNum | The controller number of the friend to invite. |
SessionName | The session name. |
Friend | The name of the friend to invite. |
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Starts matchmaking for a session.
WorldContextObject | Used to get the information about the current world. |
LocalPlayers | The logged-in users in the session. |
SessionName | The session name. |
NewSessionSettings | Set NumPrivateConnections to 0 . |
NewSessionSearch | Used to modify the search state. |
OnMatchmakingCompleteDelegate | Will be executed when the request has been completed. |
true
: success false
: failure
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Changes the session state to InProgress
.
WorldContextObject | Used to get the information about the current world. |
SessionName | The session name. |
OnStartSessionCompleteDelegate | Will be executed when the request has been completed. |
true
: success false
: failure
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Updates the datastore of a session.
WorldContextObject | Used to get the information about the current world. |
SessionName | The session name. |
UpdatedSessionSettings | The settings with new datastore. |
bShouldRefreshOnlineData | (not used) |
OnUpdateSessionCompleteDelegate | Will be executed when the request has been completed. |
true
: success false
: failure