Pico Unreal Platform SDK
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#include <IPAddressPico.h>
Private Member Functions | |
void | SetIp (uint32 InAddr) override |
void | SetIp (const TCHAR *InAddr, bool &bIsValid) override |
void | GetIp (uint32 &OutAddr) const override |
void | SetPort (int32 InPort) override |
void | GetPort (int32 &OutPort) const override |
int32 | GetPort () const override |
void | SetAnyAddress () override |
void | SetBroadcastAddress () override |
void | SetLoopbackAddress () override |
FString | ToString (bool bAppendPort) const override |
virtual bool | operator== (const FInternetAddr &Other) const override |
virtual bool | IsValid () const override |
Fake an internet ip address but in reality using an ppfID
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inlineoverrideprivate |
Copies the network byte order ip address to a host byte order dword
OutAddr | the out param receiving the ip address |
Not used
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inlineoverrideprivate |
Returns the port number from this address in host byte order
Not used
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inlineoverrideprivate |
Copies the port number from this address and places it into a host byte order int
OutPort | the host byte order int that receives the port |
Not used
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inlineoverrideprivatevirtual |
Is this a well formed internet address
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inlineoverrideprivatevirtual |
Compares two internet ip addresses for equality
Other | the address to compare against |
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inlineoverrideprivate |
Sets the address to be any address
Not used
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inlineoverrideprivate |
Sets the address to broadcast
Not used
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inlineoverrideprivate |
Sets the ip address from a string ("A.B.C.D")
InAddr | the string containing the new ip address to use |
Not used
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inlineoverrideprivate |
Sets the ip address from a host byte order uint32
InAddr | the new address to use (must convert to network byte order) |
Not used
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inlineoverrideprivate |
Sets the address to loopback
Not used
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inlineoverrideprivate |
Sets the port number from a host byte order int
InPort | the new port to use (must convert to network byte order) |
Not used
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inlineoverrideprivate |
Converts this internet ip address to string form
bAppendPort | whether to append the port information or not |