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PICO Unreal Platform SDK
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Holds the per session information for named sessions. Similar to FNamedOnlineSession.
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#include <OnlineSubsystemPicoNames.h>
Public Attributes | |
| FString | SessionName |
| int32 | HostingPlayerNum |
| bool | bHosting |
| FString | LocalOwnerId |
| TArray< FString > | RegisteredPlayers |
| EOnlineSessionStatePicoType | SessionState |
| FString | OwningUserId |
| FString | OwningUserName |
| FPicoOnlineSessionSettings | SessionSettings |
| FString | SessionInfoRoomID |
| int32 | NumOpenPrivateConnections |
| int32 | NumOpenPublicConnections |
Holds the per session information for named sessions. Similar to FNamedOnlineSession.
| bool bHosting |
Not used
| int32 HostingPlayerNum |
The number when you use PicoSubsystem.GetIdentityInterface() -> GetUniquePlayerId
| FString LocalOwnerId |
NetId of the local player that created this named session.
| int32 NumOpenPrivateConnections |
Zero, you don't need to use this field
| int32 NumOpenPublicConnections |
The number of people who can still enter the room
| FString OwningUserId |
The ID of the session owner
| FString OwningUserName |
The name of the session owner
| TArray< FString > RegisteredPlayers |
The players in the room
| FString SessionInfoRoomID |
The ID of the room of this session
| FString SessionName |
The name of the session
| FPicoOnlineSessionSettings SessionSettings |
The settings associated with this session
| EOnlineSessionStatePicoType SessionState |
State of the session