PICO Unreal Platform SDK
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OnlinePicoNotification Blueprint Function class. More...
#include <Pico_Notification.h>
Static Public Member Functions | |
static void | GetRoomInviteNotifications (UObject *WorldContextObject, int PageIdx, int PageSize, FNotificationRoomInviteNotifications OnRoomInviteNotificationsCallback) |
Gets a list of all pending room invites for your app. For example, notifications that may have been sent before the user launches your app. More... | |
static void | MarkAsRead (UObject *WorldContextObject, const FString &NotificationID, FNotificationMarkAsRead OnMarkAsReadCallback) |
Marks a notification as read. More... | |
OnlinePicoNotification Blueprint Function class.
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Gets a list of all pending room invites for your app. For example, notifications that may have been sent before the user launches your app.
WorldContextObject | Used to get the information about the current world. |
PageIdx | Defines which page of pending room invites to return. The first page index is 0 . |
PageSize | Defines the number of pending room invites returned on each page. |
OnRoomInviteNotificationsCallback | Will be executed when the request has been completed. Delegate will contain the requested object class (bool, bIsError, int, ErrorCode, const FString&, ErrorMessage, UPico_RoomInviteNotificationArray *, RoomInviteNotificationArray). |
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Marks a notification as read.
WorldContextObject | Used to get the information about the current world. |
NotificationID | The ID of the notificaiton to mark. |
OnMarkAsReadCallback | Will be executed when the request has been completed. Delegate will contain the requested object class (bool, bIsError, int, ErrorCode, const FString&, ErrorMessage). |